Thursday, March 15, 2007

Geeky stuff roundup

First, this:

SFSD Episode 1: The one that started it all…

Category: General |

Here it is boys and girls. This is the battle that has been debated
ad nauseam at Slice of Scifi. You sent in your voicemails, your
emails, your telepathic mojo…

We now present to you the match-up that has launched this podcast:
The USS Enterprise vs. the Battlestar Galactica.

Christiana Ellis (Nina Kimberly the Merciless, Pickle Tales, and just
a few other podcasts) holds the banner for the Enterprise while Tony
Mast (Fanboy Smackdown) champions the Galactica.

This battle for the ages is moderated by Trampas Whiteman
(Dragonlance Canticle).

Before the real contest begins, the undercard takes the stage and in
round robin style, Christiana, Trampas, and Tony discuss the merits
of each of the contestants and how they would fair in a cross-country
road race.

The contestants? Knight Industries Two Thousand… K.I.T.T. vs. Herbie,
The Love Bug.

Think you know how this will turn out? Think again. Then give us your
thoughts on how these match-ups play out.

Leave your voicemail for us at: 206-495-1737

Or send us an email at: scifismackdown @ gmail.com
http://tinyurl.com/yrwg2a


and then this:

Flash Circle TD
March 15, 2007 Flash Circle TDThomasDear JIG community, David Scott
is back. If you don't recall who that is, you will certainly remember
Flash Element TD, David's first JIG-featured title. Yes, he's back,
and he brought candy. In Flash Circle TD, you will immediately find
yourself at home with similar concepts as before. It is your duty to
defend your position against wave after wave of various types of
monsters. What kind exactly to expect next is always indicated in the
bottom right of the screen. You may build (and upgrade!) five
different categories of towers, which you may find familiar from the
previous game as well, even though there have been slight adjustments
for balancing reasons. Buying new towers and upgrading existing
towers happens in real time. And this is where the new concept comes
into play. Instead of pausing between waves, the game goes on
continuously. If you don't manage to dispose of all the monsters in a
wave, they will "circle" indefinitely. However, if you allow 100 of
the beasts to accumulate, then the game is over. Compared to the
first title, this warrants a shift in strategy. You have all the time
in the world to kill your foes, as long as there aren't more than 100
of them on-screen at the same time. Analysis: I have been addicted to
Flash Element TD for quite a while, and I suspect that the same will
happen to Flash Circle. The slightly different setting is even more
appealing to me, as it takes away the haste and replaces it with a
need to establish slowly a working setup of towers that can deal with
larger and larger hordes of evil. This puts even more stress on the
element of strategy, which I personally find appealing. David has
delivered a fresh take on a familiar concept that is easy to pick up,
demanding enough to be enjoyable in the long term, and allows for
enough variety in approach to have the player coming back for more.
Thumbs up and click!
http://tinyurl.com/29k9np


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